How Arena works in The Elder Scrolls: Legends
The Arena is a draft mode. You don’t build decks from your own collection – you pick cards as they appear. That means flexibility matters more than owning the best legendaries. Your class choice determines what card pools you’ll get and how your deck plays overall.
In short: choose wrong, and even strong cards won’t save you. Choose right, and you can win 9 runs with average luck.
Quick overview of current Arena class power levels
Below is a simplified tier list for Arena classes in 2025. It’s based on card pool balance, synergy, and overall win rates across hundreds of matches.
| Tier | Class | Playstyle | Why It Works (or Doesn’t) |
|---|---|---|---|
| S | Archer (Agility + Strength) | Aggro / Midrange | Fast, flexible, and full of efficient removal. |
| A | Spellsword (Willpower + Endurance) | Midrange / Control | Strong creatures and consistent value generation. |
| A | Battlemage (Strength + Intelligence) | Aggro / Tempo | High burst potential, rewards smart trades. |
| B | Sorcerer (Intelligence + Willpower) | Control | Good draw power, but relies on specific combos. |
| B | Scout (Agility + Endurance) | Ramp / Late Game | Strong finishers, but slow start often punishes. |
| C | Monk (Willpower + Agility) | Aggro / Combo | Relies too much on synergy; lacks board clears. |
S-Tier: Archer – still the king of Arena
There’s no debate – Archer remains the Elder Scrolls Legends best arena class in 2025. Its mix of Strength and Agility cards gives you cheap removal, strong tempo plays, and powerful finishers. Cards like “Finish Off” and “Sharpshooter Scout” can swing games by turn five.
Archer decks win by controlling the early board and maintaining pressure. Even in bad drafts, you’ll find plenty of useful creatures and low-cost removal tools.
- Pros: Strongest curve options in the game, fast wins, consistent damage.
- Cons: Weak against heavy control decks or decks with mass healing.
A-Tier: Spellsword and Battlemage
If Archer is the top dog, Spellsword and Battlemage are the reliable workhorses. Both can hold their own with good drafts and decent skill.
Spellsword leans on sturdy creatures and value trades. It has solid late-game sustain thanks to Endurance cards, while Willpower offers healing and token generation.
Battlemage, on the other hand, plays faster. You rely on early damage and clever use of items. When it works, it crushes slower decks before they stabilize.
- Spellsword Pros: Good healing, durable creatures, consistent midgame.
- Battlemage Pros: Explosive openings and good synergy with charge units.
- Shared Weakness: Can run out of steam if early draws go bad.
B-Tier: Sorcerer and Scout
These classes are solid, but you need experience to make them shine. Sorcerer can dominate long games but depends heavily on having removal options in draft. Scout has incredible ramp potential, but if you don’t get early game cards, you’re often dead before you start scaling.
Still, both can hit impressive win streaks in the right hands – they’re just harder to draft well consistently.
| Class | Best Card Types | When To Pick | Recommended Strategy |
|---|---|---|---|
| Sorcerer | Ward Creatures, Guards, Draw Spells | If you like control decks | Focus on survivability and value trades. |
| Scout | Ramp, Drain, Lethal Units | If you enjoy long matches | Play safe early, dominate with late-game giants. |
C-Tier: Monk and others
Monk used to be great, but it’s fallen off. The Willpower + Agility combo struggles against decks with consistent AoE damage. It can win, but only if the draft goes perfectly.
Other niche classes like Crusader or Mage can work in friendly formats, but in ranked Arena, they simply don’t perform as well anymore.
Tips for winning more Arena matches
- Play for board control: Always trade smartly – damage doesn’t matter if you can’t hold the lanes.
- Curve is everything: Don’t pick too many late-game cards. You’ll lose before using them.
- Prioritize removal: Even one “Execute” or “Firebolt” can change the match.
- Know when to push: If your opponent’s hand is empty, start attacking aggressively.
- Keep learning drafts: Knowing when to take synergy cards improves over time.
Final thoughts
Right now, Archer is the Elder Scrolls Legends best arena class – no question. It’s aggressive, flexible, and punishes bad draws from your opponent. Still, every class can win with the right pilot. That’s the beauty of Arena – no two runs feel the same.
If you’re new, start with Archer or Spellsword. Once you learn how drafts flow, try Scout or Sorcerer to test your skills. Just remember: Arena rewards patience and smart decisions more than raw luck.
So build, adapt, and keep fighting your way to those 9 wins.